Water Domain Powers

Type of Feat: Domain
Prerequisite: Access to the Water domain.
Granted Power: Turn or Destroy Fire creatures as a good cleric turns undead. Rebuke or Command Water creatures as an evil cleric rebukes undead. Use these abilities a number of times per day equal to 3 + Charisma modifier
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Ice Storm (4), Cone of Cold (5), Drown (7), Mass Drown (9)
Use: Automatic.